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1990-02-12
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WIRE 18/2/1991
"WIRE" is a diversion/game which was
lying around, so I just converted it
to 'shell-able' and stuffed it into
the "games" directory within "bin".
I've included an alias to execiute
wire easly:
alias "game" "cd / bin games"
So to play "wire" no matter where
you are type:
game ; wire
Gameplay: Refer to the Jan 1990
Scientific American Computer
Recreations article for an in-depth
explanation, but basically you use
the normal screen editor to design
a 'electronic' circuit with the
following keys:
"=" Conductior
"#" Electron head
"-" Electron tail
Try the following designs:
===-#===============
The electron travels across the wire
== «DIODE
=-#====== ===== ] The electron can
== ]only conduct in
== ]one directon
===== =====#-== ]
== ╜
I think the idea for "Wireworld" came
from Rudy Rucker (rucker.air.UUCP)
he's also infamous for his cyberpunk
stories.
Press the Chickenhead (Commodore) key
to exit2shell.
BUGS: If a design is near the top or
bottom of the screen, those parts
will disappear and/or electrons may
be randomly generated.
I'm not completly sure that I've
implemented the Wireworld rules
correctly or that a bug exists
in the state calculatior.